Pupil engagement is an obstacle that many practitioners will face at some point in their profession and has been further challenged with the effects of the pandemic and uptake of remote learning. Numerous studies have established that game-based learning and competitive strategies have achieved many educational benefits for learners as well as helping them develop important psychological and social skills (Chen, Shih and Law, 2020). Studies have mainly been explored in a classroom setting and thus begs the question, in our current climate would games-based learning help raise the engagement of students working from home? By using game-based learning at home, the hope is that engagement will increase, providing learners an opportunity to obtain instant and personalised feedback in real time. This way they can then see what they have learned and what they can improve upon, thus maintaining motivation and performance.
The discourse explicitly states the benefits game-based learning has in the classroom. However, it is important to discover if these apply to home learning, with it being an essential part of the practice. The aim of this enquiry then was to determine:
if pupil engagement can be increased with game-based learning
if the benefits still apply during online learning